Cutie the Game
Cutie is a super inteligent robot who was created by a scientist to be a most advance technological project. Based on Asimov’s tale Reason, this Game Design College project, is the first game we developed in the course till now.
Your objective is to escape the mental hospital in the fastest possible time. You control 3 characters in the game. Each can be used to complete different tasks that ultimately helps all of them to escape the hospital. Pick up objects, complete tasks, solve puzzles and help one another to get around security measures. Objects can be picked up by one character, then dropped and used by another character.
The Lava Escape
Guide this cute box to his destination! Use the mouse to drag him and set the direction. Release the left mouse button in order to throw him in the desirable direction!
You're an evil alien bent on the destruction of humans. After travelling for millennia you finally arrive on planet Earth and set straight to work. Your objective is to kill, destroy and damage as much of a city as possible before the pitiful humans overcome you!
The Junk Yard
Running a junkyard can be dangerous business. Your objective in this game is to work as a crane operator and move trashed cars, trucks and buses to the compactor. The trick is stacking the cars so that they don't fall over! During each level you are given a weight quota of vehicles to stack and a limited time to do it in. Aim carefully with the crane and try to stack the cars neatly - the neater the pile the more compact the final product will be (and the more points given). Once you have reached your quota weight, you must then operate the compactor directly to squash the vehicles into a small cube. Try to maximise the power settings for vertical and horizontal compaction to get the best result and score. Good luck, the awesome fate of the junkyard is in your hands.
Maze Of Darkness
Make your way through the dark mazes using your flashlight. You get a minute of battery power for each level. (No battery power, = Game Over) After you get to the exit you get a minute more of battery power. Any time you don't use, gets carried over to the next level. Your battery power will also be your score at the end. More battery power at end = better score.
Robots Can Not Think
Welcome to the RCNT. A lot of puzzles and actions. Use arrow keys to activate your motoric functions.
Help Rick Triqui to beat all 25 levels. Shoot all orange orbs to complete a level. Great level design, reminds old-school platformers