Your objective is to place the good heroes to the saving surface, and to throw out of the screen the bad heroes by destroying the wooden box, bombs, etc...
The Siren of Yin Yang
Available NOW on the iPHONE and iPAD! Long time ago, there were four elemental gods. Together for the balance of the world, they create a siren powerful enough to rule the world. You are chosen to help the gods power the symbols of siren.
You are on a mission to stop the train. You must grab your bag of dynamite and place them on the bridges to make it explode. Then sit back and watch the show! Be sure to place the dynamite in a good place and not run out.
Navy Vs Army
Hit your opponent with grenades in this funny military physics game. Make your choice and join either the navy or army side.
Forget the Plan
A classic game of double-clicking on like groups of balls to get the most points possible. However, there's a twist: timers will appear on the balls, and if you don't get rid of them quickly enough, it's game over!
Jewel Lines boasts captivating game-play, attractive graphics and simple rules. Arrange balls of the same color in vertical, horizontal or diagonal lines to complete levels. Or just gain scores to be the first one in the highscore table !
The Play Button just won't stop hiding! Solve each puzzle, click play and move to the next level.
Snood: Time Attack
Connect 3 or more snoods together to teleport them off the play field. Each turn you may launch a randomly selected snood into the play field. Snoods can be launched directly at a target, or ricocheted off the walls for extra style points! Snoods teleported off the field will also release any other snoods from hanging from them. On later levels, you may encounter sleeping snoods. They must be woken up before they will react to other snoods. Style points are given for more difficult or stylish shots like bouncing snoods off the wall or releasing groups of snoods. The danger meter builds with each snood launched, and recedes when snoods are released. If the danger meter fills, the snoods descend. If they descend past the bottom of the play-field, the game is over. The round is cleared when all snoods are teleported off.