Turn all people into vampires in this excellent physics game, includes a level editor.
Great combination of zombie bubble shooter and match 3 puzzler with a bloody horror theme. Match up and pop the monster heads before they reach the barricade. Use grenades to get out of a tight spot. Killheads has thirteen levels of relentless head-popping action and an online leaderboard for the best completion times.
A simple game that uses geometric shapes to test the accuracy of your eyes without using geometry instruments.
A new sheriff is in town and that sheriff is you! You must protect the town from the bad gang by blasting them to prison. Take care of your duty by shooting the gang members and placing each one behind bars.
Relaxing game where you keep the flower garden from filling up. If at least three flowers of same type are in same row and column, they disappear. After placing flower two new flowers are added randomly in the garden.
Ready, set...aim for the stars in this action-packed puzzle game. Seriously, you're literally aiming for the heavens as the goal of this kid-friendly challenge is to point your ray gun to the sky, shoot and watch as the stars burst into a high score. But it's not as easy as that: this is a puzzle game after all, so you're going to need some strategy.
Take command of the traffic in the streets, redirecting cars, and telling them when it is okay to stop, and when it is okay to go. One big game of Red light green light keeps you on your feet in this addicting traffic driving game.
Snood: Time Attack
Connect 3 or more snoods together to teleport them off the play field. Each turn you may launch a randomly selected snood into the play field. Snoods can be launched directly at a target, or ricocheted off the walls for extra style points! Snoods teleported off the field will also release any other snoods from hanging from them. On later levels, you may encounter sleeping snoods. They must be woken up before they will react to other snoods. Style points are given for more difficult or stylish shots like bouncing snoods off the wall or releasing groups of snoods. The danger meter builds with each snood launched, and recedes when snoods are released. If the danger meter fills, the snoods descend. If they descend past the bottom of the play-field, the game is over. The round is cleared when all snoods are teleported off.
Engaging classic with a new spin, rack your brain to advance through 10 challenging stages! Your place atop the hall of fame is waiting...